Kho Siok Ee Sharon
Tan Tock Seng Hospital, Singapore
Title: An Evaluation of Gamification Diabetes Education Program for Patients with Poorly Controlled type 2 diabetes mellitus
Biography
Biography: Kho Siok Ee Sharon
Abstract
This study was to evaluate the feedbacks of Gamification Diabetes Education Program (GDEP) among the patients with type-2 DM. GDEP was framed by social-cognitive theory, which enhanced motivation and self-efficacy behaviors. This study adopted a mixed-methods design. Through convenience sampling, a sum of 73 participants with poorly controlled type 2 diabetes mellitus completed the validated post-survey questionnaires and three structured open-ended questions. The data were analysis using descriptive statistics and content analysis. The descriptive statistics demonstrated the usability of the GDEP and the content analysis revealed six themes. They were Portal of diabetes knowledge and awareness; Game designs and contents; Health behaviors and daily routine; Motivation and interest; and Challenges and future directions. GDEP benefits the patients and contributes to the current diabetes literature. It serves to transform workforce and redesigned patient education process in the diabetes management; including achieving optimum productivity and delivering value-added services that meet the needs of future health care system.